Samples
PixelMapSample
- Shows basic usage of the included tools
- Includes a custom character controller for testing the different features
- Navigation scene shows how to use the navigator component to build a NavMesh
- 2D scene focues on setting up tiles on the XY axis
- Includes a shader to show an example for animated tiles (via uv offset)
- (New) Simple example for generating dungeons from map prefabs
WorldMapSample
- Shows implementation of a custom tile type and module (Prefab based)
- Features an example of modifying the tilemap at runtime (select building and hit the delete key)
- Features a procedural runtime generation example (hit the R key to generate)