Samples

Map-Component

PixelMapSample

  • Shows basic usage of the included tools
  • Includes a custom character controller for testing the different features
  • Navigation scene shows how to use the navigator component to build a NavMesh
  • 2D scene focues on setting up tiles on the XY axis
  • Includes a shader to show an example for animated tiles (via uv offset)
  • (New) Simple example for generating dungeons from map prefabs

WorldMapSample

  • Shows implementation of a custom tile type and module (Prefab based)
  • Features an example of modifying the tilemap at runtime (select building and hit the delete key)
  • Features a procedural runtime generation example (hit the R key to generate)